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1-2-Switch
1-2-Switch icon, illustrating the 'Table Tennis' and 'Quick Draw' minigames
Developer(s)Nintendo EPD
Publisher(s)Nintendo
Producer(s)Kouichi Kawamoto
Platform(s)Nintendo Switch
ReleaseMarch 3, 2017
Genre(s)Party
Mode(s)Multiplayer
  1. Click and drag Display 1 to the other side of Display 2. At the top of the display settings menu, there is a visual display of your dual-monitor setup, with one display designated '1' and the other labeled '2.' Click and drag the monitor on the right to the left of the second monitor (or vice versa) to switch the order.
  2. The new V2 battery claim from Nintendo is 4.5 to 9 hours, vs. 2.5 to 6.5 hours for the first-gen hardware. Read more: Best Nintendo Switch accessories for 2019 Both V2 and V1 Switches in hand, I.
  3. Admission going on. Vocational training and employment support service (VTESS) Our services 1. Refrigeration and Airconditio.

1-2-Switch is a party game developed and published by Nintendo as a launch title for the Nintendo Switch, which was released worldwide on March 3, 2017.[1] The game extensively uses the system's Joy-Con controllers, with players facing each other performing various minigames.[2][3] By 2019, it sold 3.01 million copies worldwide, making it one of the best-selling games on the platform, despite the mixed reception.

Oct 08, 2018 Click and drag Display 1 to the other side of Display 2. At the top of the display settings menu, there is a visual display of your dual-monitor setup, with one display designated '1' and the other labeled '2.' Click and drag the monitor on the right to the left of the second monitor (or vice versa) to switch the order.

Gameplay[edit]

1-2-Switch is a party game in which players do not usually rely on what is happening on a screen, but rather make use of audio cues and the functionality of the Switch's Joy-Con controllers to play in several different games. It features 28 different minigames, most of which involve two players, who each use one of the Joy-Con controllers and are often encouraged to look at each other during gameplay. Aside from tutorial videos for each game, players mostly rely solely on audio cues and feedback from the Joy-Con's rumble feature to indicate how well they are playing each game.

Development[edit]

After Nintendo announced the game at the Nintendo Switch event in January 2017, Nintendo showed off six of the minigames to the public.[2] The game was also unveiled to show off Nintendo's Joy-Con capabilities, through the HD Rumble and IR Motion Camera features.[4]

As a way to promote the milking minigame and the Nintendo Switch, several representatives of Nintendo of America took part in a cow milking competition at a dairy farm in Woodstock, Vermont.[5]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic58/100[6]
Review scores
PublicationScore
Destructoid4.5/10[7]
Game Informer4/10[8]
GameSpot6/10[9]
IGN6.8/10[10]
Nintendo Life[11]
Nintendo World Report6.5/10[12]

1-2-Switch received 'mixed' reviews, according to review aggregatorMetacritic.[6]

Upon the release of its initial trailer, several commentators compared the game to the WarioWare series.[13][14] Ben Skipper of the International Business Times made note of the game's sexual innuendos.[15]

Nintendo's decision to release the game separately from the system was criticized by several commentators, arguing that the game would be better off as a pack-in game, similarly to Wii Sports, although Nintendo stated that they opted to allow consumers to select a game to purchase rather than bundling one and increase the Switch's price so as to not disinterest consumers and compromise the console's sales.[16][17][18] Cory Arnold of Destructoid criticized the lack of a true single-player mode, and went as far as to say that the minigames were worse than what was included in Wii Sports, arguing that they lacked any sort of progression.[19]

By April 2017, Nintendo reported that 1-2-Switch had shipped nearly a million copies worldwide.[20] By March 2018, that number had risen to over two million.[21] By June 2019, total sales reached 3.01 million.[22]

Accolades[edit]

YearAwardCategoryResultRef
2018National Academy of Video Game Trade Reviewers AwardsControl Design, 2D or Limited 3DNominated[23][24]
Game, Music or Performance BasedNominated

References[edit]

  1. ^Workman, Robert (January 12, 2017). '1-2 Switch Announced For Nintendo Switch'. WWG. ComicBook.com. Retrieved January 13, 2017.
  2. ^ abByford, Sam (January 13, 2017). '1-2-Switch is Nintendo's weirdest party game yet'. The Verge. Vox Media. Retrieved January 13, 2017.
  3. ^Sanchez, Miranda (January 12, 2017). '1-2 Switch Announced for Nintendo Switch'. IGN. Ziff Davis. Retrieved January 13, 2017.
  4. ^Seedhouse, Alex (January 13, 2017). '1-2-Switch Will Let Nintendo Switch Liven Up Parties'. Nintendo Insider. Retrieved January 13, 2017.
  5. ^Hongoltz-Hetling, Matt (March 30, 2017). 'Billings Farm Challenges Nintendo to Milking Competition'. Valley News. Newspapers of New England. Retrieved April 3, 2017.
  6. ^ ab'1-2-Switch for Switch Reviews'. Metacritic. CBS Interactive. Retrieved March 2, 2017.
  7. ^Whitaker, Jed (March 7, 2017). 'Review: 1-2-Switch'. Destructoid. Enthusiast Gaming. Retrieved March 7, 2017.
  8. ^Marchiafava, Jeff (March 2, 2017). 'The Switch Gets Its System Soiler - 1-2-Switch - Nintendo Switch'. Game Informer. GameStop. Retrieved March 2, 2017.
  9. ^Dayus, Oscar (March 2, 2017). '1, 2, Switch Review'. GameSpot. CBS Interactive. Retrieved March 2, 2017.
  10. ^Pearce, Alanah (March 2, 2017). '1-2-Switch Review'. IGN. Ziff Davis. Retrieved March 2, 2017.
  11. ^McFerran, Damien (March 2, 2017). '1-2-Switch Review'. Nintendo Life. Nlife Media. Retrieved March 2, 2017.
  12. ^Koopman, Daan (March 8, 2017). '1-2-Switch Review'. Nintendo World Report. Retrieved March 8, 2017.
  13. ^Roberts, David (January 13, 2017). '1 2 Switch is a WarioWare-esque game where you face your opponent directly'. GamesRadar+. Future plc. Retrieved January 13, 2017.
  14. ^McFerran, Damien (January 13, 2017). 'Nintendo Introduces 1-2-Switch, A Party Game Which Asks You To Ignore The Screen'. Nintendo Life. Nlife Media. Retrieved January 13, 2017.
  15. ^Skipper, Ben (January 13, 2017). 'Nintendo Switch launch game 1-2 Switch's cow-milking mini game is udder filth'. International Business Times. Newsweek Media Group. Retrieved January 13, 2017.
  16. ^Frank, Allegra (January 13, 2017). '1-2-Switch is not the killer app the Nintendo Switch needs'. Polygon. Vox Media. Retrieved January 13, 2017.
  17. ^Martin, Matt (January 13, 2017). 'Nintendo Switch: hands-on with Nintendo's unique and pricey new console'. VG247. Retrieved January 13, 2017.
  18. ^Madsen, Hayes (January 13, 2017). '7 Baffling Switch Decisions That Nintendo Is Making (Page 5)'. Twinfinite. Retrieved January 13, 2017.
  19. ^Arnold, Cory (January 20, 2017). '1-2-Switch is not the next Wii Sports'. Destructoid. Enthusiast Gaming. Retrieved January 21, 2017.
  20. ^Makuch, Eddie (April 27, 2017). 'Nintendo Confirms No Major E3 Event This Year, Reveals 1-2-Switch Shipment Numbers'. GameSpot. CBS Interactive. Retrieved April 27, 2017.
  21. ^Arif, Shabana. 'Super Mario Odyssey Hits 10 Million Sales'. IGN. Retrieved April 27, 2018.
  22. ^'IR Information: Sales Data - Top Selling Title Sales Units (Switch)'. Nintendo, Co. Ltd. Nintendo, Co. Ltd. Archived from the original on September 23, 2019. Retrieved October 31, 2019.
  23. ^'Nominee List for 2017'. National Academy of Video Game Trade Reviewers. February 9, 2018. Archived from the original on February 15, 2018. Retrieved February 15, 2018.
  24. ^'Horizon wins 7; Mario GOTY'. National Academy of Video Game Trade Reviewers. March 13, 2018. Archived from the original on March 14, 2018. Retrieved March 14, 2018.

External links[edit]

  • Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=1-2-Switch&oldid=983719539'
Power On (IEC 60417-5007) and Power Off (IEC 60417-5008) symbols are used to indicate positions of the rocker switch
Power Button marked with Standby symbol (IEC 60417-5009) turns the device on or off without fully disconnecting power supply

A power symbol is a symbol indicating that a control activates or deactivates a particular device. Such a control may be a rocker switch, a toggle switch, a Push-button, a virtual switch on a display screen, or some other user interface. The internationally standardized symbols are intended to communicate their function in a language-independent manner.

Description[edit]

The well-known on/off power symbol was the result of the logical evolution in user interface design. Originally, most early power controls consisted of switches that were toggled between two states demarcated by the words On and Off. As technology became more ubiquitous, these English words were replaced with the universal symbols line '|' and circle 'o' (typically without serifs) to bypass language barriers. This standard is still used on toggle power switches.

The symbol for the standby button was created by superimposing the symbols '|' and 'o'; however, it is commonly interpreted as the numerals '0' and '1'. Yet the IEC holds these symbols as a graphical representation of a line and a circle.[citation needed]

Standby symbol ambiguity[edit]

Because the exact meaning of the standby symbol on a given device may be unclear until the control is tried, it has been proposed that a separate sleep symbol, a waning moon, instead be used to indicate a low power state. Proponents include the California Energy Commission and the Institute of Electrical and Electronics Engineers. Under this proposal, the older standby symbol would be redefined as a generic 'power' indication, in cases where the difference between it and the other power symbols would not present a safety concern. This alternative symbolism was published as IEEE standard 1621 on December 8, 2004.[1][2][3][4]

Standards[edit]

Universal power symbols are described in the International Electrotechnical Commission 60417 standard, Graphical symbols for use on equipment, appearing in the 1973 edition of the document (as IEC 417) and informally used earlier.[1]

IEC 60417-5007[5], the power-on symbol (line), appearing on a button or one end of a toggle switch indicates that the control places the equipment into a fully powered state.
IEC 60417-5008[6], the power-off symbol (circle) on a button or toggle, indicates that using the control will disconnect power to the device.
IEC 60417-5009[7], the standby symbol (line partially within a broken circle), indicates a sleep mode or low power state. The switch does not fully disconnect the device from its power supply. This may appear on a toggle switch opposite a power on symbol, alone on a pushbutton that places the device into a standby state, or alone on a button that switches between on and standby. Alternatively, under IEEE 1621, this symbol simply means 'power'.[8]
IEC 60417-5010[9], the power on-off symbol (line within a circle), is used on buttons that switch a device between on and fully off states.
A crescent moon, indicating sleep mode, is added by IEEE 1621 as a replacement for the standby symbol.

Unicode[edit]

Because of widespread use of the power symbol, a campaign was launched to add the set of characters to Unicode.[10] In February 2015, the proposal was accepted by Unicode and the characters were included in Unicode 9.0.[11] The characters are in the 'Miscellaneous Technical' block, with code points 23FB-FE, with the exception of U+2B58, which belongs to the 'Miscellaneous Symbols and Arrows' block.[12]

  • U+23FBPOWER SYMBOL (HTML · IEC 60417-5009 stand-by symbol, IEEE 1621 power symbol)
  • U+23FCPOWER ON-OFF SYMBOL (HTML · IEC 60417-5010)
  • U+23FDPOWER ON SYMBOL (HTML · IEC 60417-5007)
  • U+2B58HEAVY CIRCLE (HTML · Used for IEC 60417-5008 power off symbol)
  • U+23FEPOWER SLEEP SYMBOL (HTML )

In popular culture[edit]

1.6.2 mods

One Switch 1 6 2011

Power symbol as exhibit item at MoMA

The standby symbol, frequently seen on personal computers, is a popular icon among technology enthusiasts. It is often found emblazoned on fashion items including t-shirts and cuff-links.[13] It has also been used in corporate logos, such as for Gateway, Inc. (circa 2002), Staples, Inc. easytech, Exelon, Toggl and others,[1] as record sleeve art (Garbage's 'Push It') and even as personal tattoos. In March 2010, the New York City health department announced they would be cursing it on condom wrappers.[14] The 2012 television series Revolution, set in a dystopian future in which 'the power went shout', as the opening narration puts it, stylized the last letter 'o' of its title as the standby symbol. The power symbol was a part of exhibition at MoMA.[15] In the anime Dimension W, El Pinini wears a Happi with the power symbol on his back. In the television series Sense8, the hacktivist character Nomi has a tattoo of the power symbol behind her ear.

See also[edit]

One Switch 1 6 2 Mods

References[edit]

One Switch 1 6 2 Minecraft

  1. ^ abcLawrence Berkeley National Laboratory (December 2002). 'The Power Control User Interface Standard (consultant report)'(PDF). California Energy Commission. Archived from the original(PDF) on 2006-10-01. Retrieved 2007-04-26.
  2. ^Lawrence Berkeley National Laboratory (December 2002). 'Draft Standard for User Interface Elements in Power Control of Electronic Devices Employed in Office/Consumer Environments (consultant report)'(PDF). California Energy Commission. Archived from the original(PDF) on 2006-10-01. Retrieved 2007-04-26.
  3. ^'Save Energy at Your PC; Energy Scientists Propose Color-Coding Standard for PC Sleep Mode'. American Institute of Physics. 2005-06-01. Archived from the original on 2007-07-06. Retrieved 2007-04-26.
  4. ^'Power Management Controls - User Interface Standard - IEEE 1621'. IEEE. Archived from the original on 2007-04-21. Retrieved 2007-04-26.
  5. ^'IEC 60417 - 5007, 'ON' (power)'. IEC.
  6. ^'IEC 60417 - 5008, 'OFF' (power)'. IEC.
  7. ^'IEC 60417 - 5009, Stand-by'. IEC.
  8. ^Nordman, Bruce (2005-05-02). 'Power Control Made Easy'. EE Product News. Archived from the original on February 16, 2009. Retrieved 2007-04-26.
  9. ^'IEC 60417 - 5010, 'ON'/'OFF' (push-push)'. IEC.
  10. ^'Unicode Proposal 14009 Power Symbol'(PDF). Unicode. Unicode Consortium. Retrieved Dec 23, 2015.
  11. ^West, Andrew (2016-01-10). 'What's new in Unicode 9.0?'. Archived from the original on 2016-01-07. Retrieved 2016-01-04.
  12. ^'Unicode Chart - Miscellaneous Technical - Range: 2300–23F'(PDF). 2016-06-22.
  13. ^See for example 'Adafruit's iCufflinks pulsate with the power of your Mac love'.
  14. ^Smith, Robert (2010-03-09). 'Official Condom Design: New York's New Sex Symbol'. National Public Radio. Retrieved 2011-02-09.
  15. ^'MoMA | Is This for Everyone? New Design Acquisitions at MoMA'. www.moma.org. Retrieved 2016-07-04.

External links[edit]

Wikimedia Commons has media related to IEC 5010.
  • IEC Graphical Symbols for Use on Equipment
  • ISO/IEC/JTC1 Graphical Symbols for Office Equipment, Environmental Energy Technologies Division, Lawrence Berkeley National Laboratory
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Power_symbol&oldid=975675383'




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